Humble, hardworking, easy going, but still serious developer with 15+ years of experience from professional software development. Specialized in visualization and enjoys providing solutions that have a large impact for developers and end users.
Founded Pixleon in 2019 hoping to inspire others and give something back to the ever growing game industry.
Released Marbleous Blocks on Steam in January 2021.
Currently working as freelance developer for Pixleon AB.
Believes that a fundamental part of software development is about choosing the right tradeoffs and doing so is a combination of exploration, iteration speed and intuition.
Click here to download a condensed version of my CV.
Marbleous Blocks is a point & click, physics based, 3D-puzzle game with a retro vibe.
GPU-optimized generation of normal and color maps.
A game engine written in C++ with focus on 3D-games with physics.
During this time period I was part of a team at Dataton working on the next generation of WATCHOUT, an award-winning system used to create and play audio visual shows for a wide variety of scenarios. I hope I will be able to share more information about this endeavour soon.
I began my journey at Configura directly after my university studies and was part of the R&D team there for almost 14 years. During this time I worked on a variety of projects, most of which were related to visualization. Below is a list of some of the things I have been working on, either by myself or as part of a small team: