Humble, hardworking, easy going, but still serious developer with 10+ years of experience from professional software development. Specialized in visualization and enjoys providing solutions that have a large impact for developers and end users.
Founded Pixleon in 2019 hoping to inspire others and give something back to the ever growing game industry.
Released Marbleous Blocks on Steam in January 2021.
Currently working as freelance developer for Pixleon AB.
Believes that a fundamental part of software development is about choosing the right tradeoffs and doing so is a combination of exploration, iteration speed and intuition.
Click here to download a condensed version of my CV.
Marbleous Blocks is a point & click, physics based, 3D-puzzle game with a retro vibe.
GPU-optimized generation of normal and color maps.
A game engine written in C++ with focus on 3D-games with physics.
Back in 2008 I started working at a company called Configura. More than ten years later I have learnt a lot and had the chance to work with some brilliant people.
Currently I am working as a freelance developer for Pixleon AB.
Below is a list of some of the things I have been working on, either by myself or in a small team: